Analyze a selection of four sugoroku from the 1900s-1930s to
determine the messages being promoted through the graphic
representations.
Use visual literacy skills to examine information from visual
historical sources.
Synthesize an understanding of what a person needs to know and be
able to do to be an “ideal” subject of Modern Japan, 1900s-1930s.
Evaluate the use of sugoroku as a method of educating the
population and promoting behaviors practiced by the “ideal” subject
of Modern Japan, 1900s.
Before you start Look at the game boards
& find these two Japanese characters: 出 &上
indicates the starting place.
. indicates the end
of the game, the winner’s spot.
Essential Questions to Analyze:
What did it mean to be Japanese in the rapidly
changing Japan of the early 20th century?
How did sugoroku games, as one form of public
advertising, demonstrate and promote the norms
and ideals of “being Japanese” in the modern Japan of the early 20th century?
Based on these selected sugoroku and your own visual analysis and
content analysis from the rubrics, describe and explain some of the
general attributes and/or roles of the ideal modern Japanese subject,
1900-1930s. Use specific examples from three different
sugoroku.