What happens when we change sites of listening to include intimate spaces of one-on-one listening, spaces in relation with the land, spaces where audience members are not bound by the particular kinds of attention “normative” spaces assert?

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1) Your reading responses will constitute a reply to ONE of the two discussion questions proposed by the class “animators,” and will be guided by the issues and arguments raised in relevant texts and during class discussion.Your writing should entail only enough recapping or summarizing of the text and its concepts to convey the argument that you want to make.Be sure to include at the top of your response the question to which you are responding.Reading responses should be at least two to three paragraphs in length (ca. 300-450 words) — a little longer if you get inspired.a) Consider the relationships you have with particular voices in music. How does your positionality guide the way you listen to musical subjectivity?b) What happens when we change sites of listening to include intimate spaces of one-on-one listening, spaces in relation with the land, spaces where audience members are not bound by the particular kinds of attention “normative” spaces assert?reading file: (please check attached file)2) Prior to the seminar, each student should review the material provided by the guests (HERE), and prepare THREE questions that they would be interested in asking.Please submit your 3 questions here before 8pm Thursday.Grading will be done on a scale of 0-3:3 = questions demonstrate a careful review of the artist’s work with thoughtful engagement;2 = questions suggest some review of the artist’s work, but aren’t very thoughtful;1 = questions are very general and don’t demonstrate research or thinking about the artist;0 = no questions submitted.Gordon Durity is currently the Executive Audio Director at Electronic Arts (EA) Studios, where he supervises creative and technical goals for audio across all titles across the label globally. Included in his many roles is overseeing research and development for the next generation of audio technology, as well as developing best practice for game creation, including modularity, procedural approaches, and creative processes.Gordon has been creating and overseeing audio at EA for over twenty years, as a Sound Designer, Audio Lead, Audio Director, Studio Audio Director, Label Audio Director, and Executive Audio Director for sports games such as NHL, FIFA, Madden NFL, NBA, NCAA Football, Grand Slam Tennis, Fight Night Champion, as well as Plants vs. Zombies, Marvel Nemesis, and Need for Speed.He is also the owner of Durity Media Works, which provides music and sound production and post production services. He created sound design for many film and television projects, using audio hardware, software, synthesis, and analog recording techniques.Some links provided by Gordon:Contextually Driven Interactive MusicWhat would it sound like if a virtual DJ could take any user provided music track and remix/rearrange it in real-time, while syncing it with the gameplay action of an over-the-top snowboarding game that involves racing, tricking, and survival?…https://www.gdcvault.com/play/1017729/Contextually-Driven-Interactive-Music-in (Links to an external site.)SSX RUMR: How to get your music in the gameShows how to rip a CD onto your console and get it into SSX software and a demonstration of RUMR remix features.https://www.youtube.com/watch?v=tLiA1dbMpls&t=7s&ab_channel=tedconley64Madden 17 Live Commentary UpdatesNew to Madden NFL 17 on Xbox One and PlayStation®4 is the ability to add new commentary content throughout the real NFL season.https://www.youtube.com/watch?v=gWcrhq1vPlE&t=26s

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