The 2021 internet is a global network. The BBS systems Driscoll describes were local communities of people from mostly the same geographical area. How do you think this changed the experience of being online?
In The Well-Played Game, Bernie DeKoven made a case for the rules of games being negotiable. This is not as true of digital games. Does modding help balance the scales? In what ways?
Imagine you’re an independent game developer in the 90s, before the rise of modern digital distribution. What role do you think community plays in making sure people play your game?