One of the learning outcomes for this course is to be able to use the eSport lexicon, research findings, and management/business theories to analyze (critical thinking) issues related to individual and group behavior in sport, make decisions (practical thinking) related to these issues, and create (creative thinking) interventions/solutions for these issues.
One of the learning outcomes for this course is to be able to use the eSport lexicon, research findings, and management/business theories to analyze (critical thinking) issues related to individual and group behavior in sport, make decisions (practical thinking) related to these issues, and create (creative thinking) interventions/solutions for these issues. As such, the aim … Read more