What are the limitations of Huizinga’s “magic circle”? Is this concept useful in discussing games? How or when?
How do you feel about DeKoven’s stance on cheating? Can you think of an example of a well-timed cheat enhancing a game? How do hints and cheating interact with the magic circle?
What even is a game? Do you think there’s value in trying to define a game (or play)? How does your definition square up with Huizinga, Bryce or DeKoven’s?